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When We Happy Few hits Xbox Game Preview on July 26th as a work in progress, though, it won't have a narrative - that's something Compulsion is holding back until version 1.0. The game also employs something unique for an AI-assembled setting: a story. There was a lot of running from police just itching to bash you with their clubs because you didn't take your soma Joy. We saw a little bit of that onstage during Microsoft's E3 keynote this year. We Happy Few, the survival game from Compulsion Games thats set in an alternate-universe 1960s England, will make its console debut on Xbox One, Microsoft announced today during its Gamescom 2015. what if it wasn't? Wouldn't that be interesting?" Abbott writes. "What kind of gameplay made sense in a city? Certainly not survival - it should be easy to survive in a city. The game is available to pre-order for Xbox now, and is due for release on August 10. That single question led to more regarding what you'd actually do in We Happy Few. That's why Compulsion turned to procedural generation - akin to No Man's Sky - for its 1964 English city.
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The team was trying to figure out how to make a bigger game than its first ( Contrast, which made its debut with the PlayStation 4) but wanted to keep its staff size from ballooning. But how did it all begin? With a question, according to an Xbox Wire post by developer Compulsion Games' Sam Abbott. In addition to the previously announced Xbox One and PC releases, a PS4 version will also launch. We Happy Few was one of my coworker Jess Conditt's favorite games from E3 this year, and for good reason: its alt-history, drug-and-paranoia fueled take on a dystopia is unlike anything we've ever seen. Compulsion Games has partnered with Gearbox Publishing to launch We Happy Few on April 13, 2018.